WIP: Universal Decompile to Natural Code (Law)
Posted: Sun Jun 07, 2020 7:12 pm
LAST UPDATED July 8, 2020 *** THIS IS A WORK IN PROGRESS -- PLEASE CHECK BACK OFTEN FOR PROGRESS ***
Time to put an end to this nonsense. Let's finish what Larson (most-recently) started...
WARNING: SYSTEM FAILURE IMMINENT
We cannot work with the symbols; we must first understand the underlying meaning.
SIGNIFICANT FINDING ADDED 6/08/2020:
Man mirrors woman in time just one step ahead in space; woman mirrors man in space just one step ahead in time.
Definitions:
Aspect ⇔ Apparent
CAPS are Constants
.DATA SECTION
Stratum One: The PROJECTIVE as The "Lights"
"0D" Scalar (NO Poles and NO Polarities) with "ALL FOUR Points/Planes at INFINITY"
REMEMBER: Apparent means Aspect means Inverse (in UNITY) as 1D Reciprocals As ALL/NOTHING
##Remark "Gentlemen: Start your engines..."
Image-Engine ⇒ Imagine PROGRESSION As UNITY:
Imagine Aspect Linear TIME × Aspect Rotational SPACE As Time-Space:
Imagine Aspect Rotational TIME × Aspect Linear SPACE As Space-Time:
Note: All Aspects Asserted at the Projective stratum must be De-fined at the Af-fine stratum. This is analogous to allocating a memory block with initialization pending some other interrupt or wait timeout.
Stratum Two As Apparent Stratum ONE: The AFFINE as The "Curtain"
Apparent 1D Scalar: 2D as Apparent 1x1D per Perspective ⇒ 1 Apparent Pole per Perspective
REMEMBER: Equivalent means Conjugate (in UNITY) of 2D Reciprocals as (Apparent) Aspects
Space-Time is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:
Time-Space is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:
Cast (1D) Apparent SPACE to (1D) Equivalent Apparent TIME:
Cast (1D) Equivalent Apparent Time to (1D) Apparent SPACE:
Note: "Unit" Time to "Unit" Space is 2:1 ratio as m-Magnetic (2D time as Equivalent 1D space) : m-Electric (1D space) and Equivalent "Unit" Space to Equivalent "Unit" Time as c-Electric (1D time) : c-Magnetic (1D space as Equivalent 1D time).
Absolute Ratios of Equivalent Apparent Proportionality (2x2=) 4 Apparent DOF as 4 Apparent Polarities:
#Define Aspect UNITY As:
#Define Aspect PROGRESSION As:
#Define Aspect Material PROGRESSION As Material Aspect Rotational TIME × Material Aspect Linear SPACE As:
#Define Aspect Cosmic PROGRESSION As Cosmic Aspect Rotational SPACE × Cosmic Aspect Linear TIME As:
Stratum Three as Equivalent Stratum TWO (and as Equivalent Apparent Stratum One): The METRIC as The "Camera"
Equivalent Apparent 2D Scalar: 4D as 2x2D per Perspective ⇒ 4 Equivalent Apparent Poles per Perspective ⇒ 3 DOF per Perspective as 3 Equivalent Apparent Polarities:
Gear Set Linkage:
Space-Time Oscillator with Differential TIME:
Primary (Input) Gear Set:
Secondary (Output or Output as Input) Gear Set:
Perspective MATERIAL As 4 Equivalent Apparent Poles ⇒ 3 Equivalent Apparent DOF as 3 Equivalent Apparent Polarities:
#Define Perspective Material As Aspect QUATERNION As:
Stratum Four as Apparent-Equivalent Stratum THREE (and as Apparent-Equivalent Equivalent Stratum Two and as Apparent-Equivalent Equivalent Apparent Stratum One): The EUCLIDEAN as The "Action" (3D vectoral Motion)
Pointer to a pointer to a pointer "*(VOID**)" for casting functions as apparent-equivalent subroutines:
#Define 3D Coordinate Space + CLOCK TIME == Quantum e - CLOCK TIME:
#Define 3D Coordinate Time + CLOCK SPACE == Inverse Equivalent Quantum ρ - CLOCK SPACE:
Material Perspective is Equivalent Extension Space per Equivalent Extension Time:
Cosmic Perspective is Equivalent Extension Time per Equivalent Extension Space:
In His name.
Time to put an end to this nonsense. Let's finish what Larson (most-recently) started...
WARNING: SYSTEM FAILURE IMMINENT
We cannot work with the symbols; we must first understand the underlying meaning.
SIGNIFICANT FINDING ADDED 6/08/2020:
Man mirrors woman in time just one step ahead in space; woman mirrors man in space just one step ahead in time.
Definitions:
Note: Operations are applied in order of "inside-out" with respect to the operations/dimensions as/of primary operator. For example: a big, green apple is primary operator 'apple' where 'green' is first operand (discernment), and 'big' is second operand, etc. as net temporal displacements would be so ordered in equivalent space.FIRST Equivalent Reciprocal is Apparent means apparent Inverse of the aspects of space and time -- simple 1x1D inversion i.e. flip it!: e.g. One (1) apparent pole inverts to form 2 apparent polarities.
SECOND Equivalent Reciprocal is Equivalent means Conjugate (which must be treated differently as aspects of space and time as conjugation implies discrete geometry) -- 1x2D invert: e.g. Two (2) apparently-2D polarities inversely conjugate to form and equivalent apparent four (4) as a discrete apparent three (3) plus a pseudo non-discrete apparent one (1). Conjugation is done as space and time i.e. TIME-SPACE and SPACE-TIME.
THIRD Equivalent Reciprocal is Apparent-equivalent means Inverse-conjugate and is a 2D mixing of a pair of 2-dimensional rotational relationships (in space-time and/or time-space) -- 4D (2x2D) “invert” and hold invariant one "point" to allow for geometric casting to (3D) coordinate system plus a clock: e.g. Two (2) sets of three (3) of equivalently-apparently-3D conjugates inversely combine to form four (4) sets of four (4) as apparently-equivalent equivalently-apparent perspectives.
Aspect ⇔ Apparent
CAPS are Constants
.DATA SECTION
Stratum One: The PROJECTIVE as The "Lights"
"0D" Scalar (NO Poles and NO Polarities) with "ALL FOUR Points/Planes at INFINITY"
REMEMBER: Apparent means Aspect means Inverse (in UNITY) as 1D Reciprocals As ALL/NOTHING
##Remark "Gentlemen: Start your engines..."
Image-Engine ⇒ Imagine PROGRESSION As UNITY:
#Assert RECIPROCITY As 11/(1:1)= 1 = 1(1:1)
Imagine Aspect Linear TIME × Aspect Rotational SPACE As Time-Space:
#Assert RECIPROCITY As (1/1) × (1/1) = 1 ⇐⇒ (1/1) × 1 = (1/1) ⇐⇒ 1 × (1/1) = 1
Imagine Aspect Rotational TIME × Aspect Linear SPACE As Space-Time:
#Assert RECIPROCITY As (1/1) = 1 × (1/1) ⇐⇒ 1 × (1/1) = 1 ⇐⇒ (1/1) × (1/1) = 1
Note: All Aspects Asserted at the Projective stratum must be De-fined at the Af-fine stratum. This is analogous to allocating a memory block with initialization pending some other interrupt or wait timeout.
Stratum Two As Apparent Stratum ONE: The AFFINE as The "Curtain"
Apparent 1D Scalar: 2D as Apparent 1x1D per Perspective ⇒ 1 Apparent Pole per Perspective
REMEMBER: Equivalent means Conjugate (in UNITY) of 2D Reciprocals as (Apparent) Aspects
Space-Time is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:
#Define Apparent Linear SPACE =⇒ √5 = [±1(1:1) + [1/(1+1)](1:1)]1/(1:1)
#Define Apparent Rotational TIME =⇒ (√5)/2 = 1/(1+1) × [±1(1:1) + [1/(1+1)](1:1)]1/(1:1)
Time-Space is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:
#Define Equivalent Apparent Rotational SPACE =⇒ √3i = [±1(1:1) - [1/(1+1)](1:1)]1/(1:1)
#Define Equivalent Apparent Linear TIME =⇒ (√3)/2 = 1/(1+1) × [±1(1:1) - [1/(1+1)](1:1)]1/(1:1)
#Define Aspect INWARD As:
#Define Aspect OUTWARD As:
Cast (1D) Apparent SPACE to (1D) Equivalent Apparent TIME:
#Cast Apparent Rotational SPACE *⇒ (Equivalent) Apparent Linear TIME
#Cast (Equivalent) Apparent Linear TIME &⇒ Apparent Rotational SPACE
Cast (1D) Equivalent Apparent Time to (1D) Apparent SPACE:
#Cast Apparent Linear TIME *⇒ (Equivalent) Apparent Rotational SPACE
#Cast (Equivalent) Apparent Rotational SPACE &⇒ Apparent Linear TIME
Note: "Unit" Time to "Unit" Space is 2:1 ratio as m-Magnetic (2D time as Equivalent 1D space) : m-Electric (1D space) and Equivalent "Unit" Space to Equivalent "Unit" Time as c-Electric (1D time) : c-Magnetic (1D space as Equivalent 1D time).
Absolute Ratios of Equivalent Apparent Proportionality (2x2=) 4 Apparent DOF as 4 Apparent Polarities:
#Define Material Aspect Linear SPACE =⇒ Quantum Φ3 = Φ2 ± [(√5+1)/2]2
#Define Material Aspect Rotational TIME =⇒ Quantum π = 4/√Φ
#Define Cosmic Aspect Rotational SPACE =⇒ Quantum Π = √3/(4ϕ2)
#Define Cosmic Aspect Linear TIME =⇒ Quantum ϕ3 = ϕ2 ± (√3/2)2
#Define Aspect UNITY As:
#Transform 1 ⇐⇒ 1 × Φ1× π1×1× Π1×(1:1)× ϕ(1:1)×(1:1)
#Define Aspect PROGRESSION As:
#Transform 1 ⇐⇒ 1(1:1) × [(1/1) × ±1](1×1)×(1:1) × [(1+1)/1 × ±1]1×(1×1)×(1:1) × [1/(1+1) × ±√-1]1×(1:1) × [(1/1) × ±√-1](1:1)×(1:1)
#Define Aspect Material PROGRESSION As Material Aspect Rotational TIME × Material Aspect Linear SPACE As:
#Define Time-Space =⇒ (√5√3)/2 = √(Φ + π) × √(Φ - 1/π)
#Define Aspect Cosmic PROGRESSION As Cosmic Aspect Rotational SPACE × Cosmic Aspect Linear TIME As:
Note: must use rational, discrete Quantum scalar magnitudes in Affine and Metric stratums.
#Define Space-Time =⇒ (√5√3i)/2 = √(Φ + 1/π) × √(Φ - π)
Stratum Three as Equivalent Stratum TWO (and as Equivalent Apparent Stratum One): The METRIC as The "Camera"
Equivalent Apparent 2D Scalar: 4D as 2x2D per Perspective ⇒ 4 Equivalent Apparent Poles per Perspective ⇒ 3 DOF per Perspective as 3 Equivalent Apparent Polarities:
Gear Set Linkage:
^^^ TO DO: "½" of this Primary gear linkage (Quantum ρ) needs to be moved to the AffineEquivalent (1D) Extension Time As Quantum e - CLOCK TIME ::
Quantum e - (√1)2 = (1+1) - 1 = 1
Quantum ρ = Φ/π = 1/4 = [1/(1:1)](1:1)
Equivalent (1D) Extension Space As Apparent-Equivalent Equivalent Quantum ρ - CLOCK SPACE ::
Apparent-Equivalent Quantum ρ - [1/(1+1)]i2 = 1/(1+1) - [1/(1+1)](√-1)(1:1) = 1
Space-Time Oscillator with Differential TIME:
Equivalent Apparent Time
Quantum e = ϕ/Π = (±i)/(±i/2) = 2 = 1+1
Primary (Input) Gear Set:
Equivalent Space-Time (2D) ::
#Define Space-Time =⇒ Quantum e × Apparent-Equivalent Equivalent Quantum ρ = (1+1) × 1/(1+1) = 1
Equivalent Time-Space (2D) ::
#Define Time-Space =⇒ Equivalent Quantum ρ × Apparent-Equivalent Quantum e = (1+1) × 1/(1+1) = 1
*** Solves Epsilon function where ε2 = 0 and ε ≠ 0 linking Space-Time and Time-Space ***
Secondary (Output or Output as Input) Gear Set:
Perspective MATERIAL As 4 Equivalent Apparent Poles ⇒ 3 Equivalent Apparent DOF as 3 Equivalent Apparent Polarities:
#Define Perspective Material As Aspect QUATERNION As:
#Define Perspective Cosmic As Apparent-Equivalent Aspect QUATERNION ⇒ HC As:
[1] +i As Equivalent Apparent Linear Dimension
[2] +j As Equivalent Apparent Linear Dimension
[3] +k As Equivalent Apparent Linear Dimension
[4] (Equivalent) Extension Space &⇒ CLOCK TIME As Equivalent Apparent Linear Dimension
Note: "Direction" defines Aspect and here Polarity captures discrete scalar "directions" as combinational motion in Extension Space
[1] (Equivalent) Extension Time &⇒ CLOCK SPACE As Equivalent Apparent Rotational Dimension
[2] -k As Equivalent Apparent Rotational Dimension
[3] -j As Equivalent Apparent Rotational Dimension
[4] -i As Equivalent Apparent Rotational Dimension
Stratum Four as Apparent-Equivalent Stratum THREE (and as Apparent-Equivalent Equivalent Stratum Two and as Apparent-Equivalent Equivalent Apparent Stratum One): The EUCLIDEAN as The "Action" (3D vectoral Motion)
Pointer to a pointer to a pointer "*(VOID**)" for casting functions as apparent-equivalent subroutines:
#Transform 3D Apparent-equivalent Equivalent Apparent Space ⇐⇒ 1 + 0i = Φπ2/16
#Tranform 3D Apparent-equivalent Equivalent Apparent Time ⇐⇒ 0 - 1i = 2Πϕ2
#Define 3D Coordinate Space + CLOCK TIME == Quantum e - CLOCK TIME:
#Define CLOCK TIME =⇒ (√1)2 = 1
#Define 3D Coordinate Time + CLOCK SPACE == Inverse Equivalent Quantum ρ - CLOCK SPACE:
#Define CLOCK SPACE =⇒ (1/2)i2 = -1/2 = -1/(1+1)
Material Perspective is Equivalent Extension Space per Equivalent Extension Time:
#Define MATERIAL =⇒ CLOCK SPACE / CLOCK TIME = 1/1 = 1
Cosmic Perspective is Equivalent Extension Time per Equivalent Extension Space:
#Define COSMIC =⇒ CLOCK TIME / CLOCK SPACE = 1/1 = 1
Apparent-Equivalent Equivalent Apparent Time:
Inverse Quantum e = 1/2 = 1/(1+1)
Equivalent (1D) Extension Time: Quantum e - CLOCK TIME
Quantum e - (√1)2 = (1+1) - 1 = 1
Equivalent (1D) Extension Space: Inverse Equivalent Quantum ρ - CLOCK SPACE
Inverse Equivalent Quantum ρ - [1/(1+1)]i2 = 1/(1+1) - [1/(1+1)](√-1)(1:1) = 1
3D Coordinate Space or Extension Space:
Quantum e = Equivalent Quantum ρ = 2 = 1+1
3D Coordinate Time or Extension Time:
Inverse Quantum e = Inverse Equivalent Quantum ρ = 1/2 = 1/(1+1)
In His name.