WIP: Universal Decompile to Natural Code (Law)

Discussion concerning the first major re-evaluation of Dewey B. Larson's Reciprocal System of theory, updated to include counterspace (Etheric spaces), projective geometry, and the non-local aspects of time/space.
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user737
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WIP: Universal Decompile to Natural Code (Law)

Post by user737 » Sun Jun 07, 2020 7:12 pm

LAST UPDATED July 8, 2020 *** THIS IS A WORK IN PROGRESS -- PLEASE CHECK BACK OFTEN FOR PROGRESS ***

Time to put an end to this nonsense. Let's finish what Larson (most-recently) started...

WARNING: SYSTEM FAILURE IMMINENT

We cannot work with the symbols; we must first understand the underlying meaning.

SIGNIFICANT FINDING ADDED 6/08/2020:
Man mirrors woman in time just one step ahead in space; woman mirrors man in space just one step ahead in time.



Definitions:
FIRST Equivalent Reciprocal is Apparent means apparent Inverse of the aspects of space and time -- simple 1x1D inversion i.e. flip it!: e.g. One (1) apparent pole inverts to form 2 apparent polarities.

SECOND Equivalent Reciprocal is Equivalent means Conjugate (which must be treated differently as aspects of space and time as conjugation implies discrete geometry) -- 1x2D invert: e.g. Two (2) apparently-2D polarities inversely conjugate to form and equivalent apparent four (4) as a discrete apparent three (3) plus a pseudo non-discrete apparent one (1). Conjugation is done as space and time i.e. TIME-SPACE and SPACE-TIME.

THIRD Equivalent Reciprocal is Apparent-equivalent means Inverse-conjugate and is a 2D mixing of a pair of 2-dimensional rotational relationships (in space-time and/or time-space) -- 4D (2x2D) “invert” and hold invariant one "point" to allow for geometric casting to (3D) coordinate system plus a clock: e.g. Two (2) sets of three (3) of equivalently-apparently-3D conjugates inversely combine to form four (4) sets of four (4) as apparently-equivalent equivalently-apparent perspectives.
Note: Operations are applied in order of "inside-out" with respect to the operations/dimensions as/of primary operator. For example: a big, green apple is primary operator 'apple' where 'green' is first operand (discernment), and 'big' is second operand, etc. as net temporal displacements would be so ordered in equivalent space.

Aspect ⇔ Apparent
CAPS are Constants

.DATA SECTION

Stratum One: The PROJECTIVE as The "Lights"
"0D" Scalar (NO Poles and NO Polarities) with "ALL FOUR Points/Planes at INFINITY"

REMEMBER: Apparent means Aspect means Inverse (in UNITY) as 1D Reciprocals As ALL/NOTHING


##Remark "Gentlemen: Start your engines..."
Image-Engine ⇒ Imagine PROGRESSION As UNITY:

#Assert RECIPROCITY As 11/(1:1)= 1 = 1(1:1)

Imagine Aspect Linear TIME × Aspect Rotational SPACE As Time-Space:

#Assert RECIPROCITY As (1/1) × (1/1) = 1 ⇐⇒ (1/1) × 1 = (1/1) ⇐⇒ 1 × (1/1) = 1

Imagine Aspect Rotational TIME × Aspect Linear SPACE As Space-Time:

#Assert RECIPROCITY As (1/1) = 1 × (1/1) ⇐⇒ 1 × (1/1) = 1 ⇐⇒ (1/1) × (1/1) = 1

Note: All Aspects Asserted at the Projective stratum must be De-fined at the Af-fine stratum. This is analogous to allocating a memory block with initialization pending some other interrupt or wait timeout.



Stratum Two As Apparent Stratum ONE: The AFFINE as The "Curtain"
Apparent 1D Scalar: 2D as Apparent 1x1D per Perspective ⇒ 1 Apparent Pole per Perspective

REMEMBER: Equivalent means Conjugate (in UNITY) of 2D Reciprocals as (Apparent) Aspects

Charms: Φ,


Space-Time is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:

#Define Apparent Linear SPACE =⇒ √5 = [±1(1:1) + [1/(1+1)](1:1)]1/(1:1)

#Define Apparent Rotational TIME =⇒ (√5)/2 = 1/(1+1) × [±1(1:1) + [1/(1+1)](1:1)]1/(1:1)

Time-Space is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:

#Define Equivalent Apparent Rotational SPACE =⇒ √3i = [±1(1:1) - [1/(1+1)](1:1)]1/(1:1)

#Define Equivalent Apparent Linear TIME =⇒ (√3)/2 = 1/(1+1) × [±1(1:1) - [1/(1+1)](1:1)]1/(1:1)

#Define Aspect INWARD As:



#Define Aspect OUTWARD As:



Cast (1D) Apparent SPACE to (1D) Equivalent Apparent TIME:

#Cast Apparent Rotational SPACE *⇒ (Equivalent) Apparent Linear TIME

#Cast (Equivalent) Apparent Linear TIME &⇒ Apparent Rotational SPACE

Cast (1D) Equivalent Apparent Time to (1D) Apparent SPACE:

#Cast Apparent Linear TIME *⇒ (Equivalent) Apparent Rotational SPACE

#Cast (Equivalent) Apparent Rotational SPACE &⇒ Apparent Linear TIME

Note: "Unit" Time to "Unit" Space is 2:1 ratio as m-Magnetic (2D time as Equivalent 1D space) : m-Electric (1D space) and Equivalent "Unit" Space to Equivalent "Unit" Time as c-Electric (1D time) : c-Magnetic (1D space as Equivalent 1D time).


Absolute Ratios of Equivalent Apparent Proportionality (2x2=) 4 Apparent DOF as 4 Apparent Polarities:

#Define Material Aspect Linear SPACE =⇒ Quantum Φ3 = Φ2 ± [(√5+1)/2]2

#Define Material Aspect Rotational TIME =⇒ Quantum π = 4/√Φ

#Define Cosmic Aspect Rotational SPACE =⇒ Quantum Π = √3/(4ϕ2)

#Define Cosmic Aspect Linear TIME =⇒ Quantum ϕ3 = ϕ2 ± (√3/2)2

#Define Aspect UNITY As:

#Transform 1 ⇐⇒ 1 × Φ1× π1×1× Π1×(1:1)× ϕ(1:1)×(1:1)

#Define Aspect PROGRESSION As:

#Transform 1 ⇐⇒ 1(1:1) × [(1/1) × ±1](1×1)×(1:1) × [(1+1)/1 × ±1]1×(1×1)×(1:1) × [1/(1+1) × ±√-1]1×(1:1) × [(1/1) × ±√-1](1:1)×(1:1)

#Define Aspect Material PROGRESSION As Material Aspect Rotational TIME × Material Aspect Linear SPACE As:

#Define Time-Space =⇒ (√5√3)/2 = √(Φ + π) × √(Φ - 1/π)

#Define Aspect Cosmic PROGRESSION As Cosmic Aspect Rotational SPACE × Cosmic Aspect Linear TIME As:

#Define Space-Time =⇒ (√5√3i)/2 = √(Φ + 1/π) × √(Φ - π)
Note: must use rational, discrete Quantum scalar magnitudes in Affine and Metric stratums.



Stratum Three as Equivalent Stratum TWO (and as Equivalent Apparent Stratum One): The METRIC as The "Camera"
Equivalent Apparent 2D Scalar: 4D as 2x2D per Perspective ⇒ 4 Equivalent Apparent Poles per Perspective ⇒ 3 DOF per Perspective as 3 Equivalent Apparent Polarities:



Gear Set Linkage:
Equivalent (1D) Extension Time As Quantum e - CLOCK TIME ::

Quantum e - (√1)2 = (1+1) - 1 = 1


Quantum ρ = Φ/π = 1/4 = [1/(1:1)](1:1)


Equivalent (1D) Extension Space As Apparent-Equivalent Equivalent Quantum ρ - CLOCK SPACE ::

Apparent-Equivalent Quantum ρ - [1/(1+1)]i2 = 1/(1+1) - [1/(1+1)](√-1)(1:1) = 1
^^^ TO DO: "½" of this Primary gear linkage (Quantum ρ) needs to be moved to the Affine


Space-Time Oscillator with Differential TIME:
Equivalent Apparent Time

Quantum e = ϕ/Π = (±i)/(±i/2) = 2 = 1+1

Primary (Input) Gear Set:
Equivalent Space-Time (2D) ::

#Define Space-Time =⇒ Quantum e × Apparent-Equivalent Equivalent Quantum ρ = (1+1) × 1/(1+1) = 1

Equivalent Time-Space (2D) ::

#Define Time-Space =⇒ Equivalent Quantum ρ × Apparent-Equivalent Quantum e = (1+1) × 1/(1+1) = 1

*** Solves Epsilon function where ε2 = 0 and ε ≠ 0 linking Space-Time and Time-Space ***

Secondary (Output or Output as Input) Gear Set:
Perspective MATERIAL As 4 Equivalent Apparent Poles ⇒ 3 Equivalent Apparent DOF as 3 Equivalent Apparent Polarities:

#Define Perspective Material As Aspect QUATERNION As:

[1] +i As Equivalent Apparent Linear Dimension

[2] +j As Equivalent Apparent Linear Dimension

[3] +k As Equivalent Apparent Linear Dimension

[4] (Equivalent) Extension Space &⇒ CLOCK TIME As Equivalent Apparent Linear Dimension
#Define Perspective Cosmic As Apparent-Equivalent Aspect QUATERNION ⇒ HC As:

[1] (Equivalent) Extension Time &⇒ CLOCK SPACE As Equivalent Apparent Rotational Dimension

[2] -k As Equivalent Apparent Rotational Dimension

[3] -j As Equivalent Apparent Rotational Dimension

[4] -i As Equivalent Apparent Rotational Dimension
Note: "Direction" defines Aspect and here Polarity captures discrete scalar "directions" as combinational motion in Extension Space



Stratum Four as Apparent-Equivalent Stratum THREE (and as Apparent-Equivalent Equivalent Stratum Two and as Apparent-Equivalent Equivalent Apparent Stratum One): The EUCLIDEAN as The "Action" (3D vectoral Motion)


Pointer to a pointer to a pointer "*(VOID**)" for casting functions as apparent-equivalent subroutines:
#Transform 3D Apparent-equivalent Equivalent Apparent Space ⇐⇒ 1 + 0i = Φπ2/16
#Tranform 3D Apparent-equivalent Equivalent Apparent Time ⇐⇒ 0 - 1i = 2Πϕ2

#Define 3D Coordinate Space + CLOCK TIME == Quantum e - CLOCK TIME:
#Define CLOCK TIME =⇒ (√1)2 = 1

#Define 3D Coordinate Time + CLOCK SPACE == Inverse Equivalent Quantum ρ - CLOCK SPACE:
#Define CLOCK SPACE =⇒ (1/2)i2 = -1/2 = -1/(1+1)

Material Perspective is Equivalent Extension Space per Equivalent Extension Time:
#Define MATERIAL =⇒ CLOCK SPACE / CLOCK TIME = 1/1 = 1

Cosmic Perspective is Equivalent Extension Time per Equivalent Extension Space:
#Define COSMIC =⇒ CLOCK TIME / CLOCK SPACE = 1/1 = 1
Apparent-Equivalent Equivalent Apparent Time:

Inverse Quantum e = 1/2 = 1/(1+1)
Equivalent (1D) Extension Time: Quantum e - CLOCK TIME
Quantum e - (√1)2 = (1+1) - 1 = 1

Equivalent (1D) Extension Space: Inverse Equivalent Quantum ρ - CLOCK SPACE
Inverse Equivalent Quantum ρ - [1/(1+1)]i2 = 1/(1+1) - [1/(1+1)](√-1)(1:1) = 1
3D Coordinate Space or Extension Space:
Quantum e = Equivalent Quantum ρ = 2 = 1+1
3D Coordinate Time or Extension Time:
Inverse Quantum e = Inverse Equivalent Quantum ρ = 1/2 = 1/(1+1)


In His name.
Infinite Rider on the Big Dogma

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user737
Posts: 163
Joined: Wed Oct 24, 2018 7:39 pm
Location: Near Colorado Springs, CO

Re: WIP: Universal Decompile to Natural Code (Law)

Post by user737 » Tue Jun 09, 2020 3:16 pm

Infinite Rider on the Big Dogma

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