**July 8, 2020***** THIS IS A

**WORK IN PROGRESS**-- PLEASE CHECK BACK OFTEN FOR PROGRESS ***

Time to put an end to this nonsense. Let's finish what Larson (most-recently) started...

**WARNING: SYSTEM FAILURE IMMINENT**

We cannot work with the symbols; we must first understand the underlying meaning.

SIGNIFICANT FINDING ADDED 6/08/2020:

*Man mirrors woman in time just one step ahead in space; woman mirrors man in space just one step ahead in time.*

**Definitions**:

Note: Operations are applied in order of "inside-out"FIRST Equivalent ReciprocalisApparentmeansapparentInverse of theaspectsof space and time -- simple 1x1D inversion i.e. flip it!: e.g. One (1)apparentpole inverts to form 2apparentpolarities.

SECOND Equivalent ReciprocalisEquivalentmeansConjugate (which must be treated differently asaspectsof space and time as conjugation implies discrete geometry) -- 1x2D invert: e.g. Two (2)apparently-2D polarities inversely conjugate to form and equivalent apparent four (4) as a discreteapparentthree (3) plus a pseudo non-discreteapparentone (1). Conjugation is donespace and time i.e. TIME-SPACE and SPACE-TIME.as

THIRD Equivalent ReciprocalisApparent-equivalentmeansInverse-conjugate and is a 2D mixing of a pair of 2-dimensional rotational relationships (in space-time and/or time-space) -- 4D (2x2D) “invert” and hold invariant one "point" to allow for geometric casting to (3D) coordinate system plus a clock: e.g. Two (2) sets of three (3) of equivalently-apparently-3D conjugates inversely combine to form four (4) sets of four (4) as apparently-equivalent equivalently-apparentperspectives.

*with respect to*the operations/dimensions as/of primary operator. For example: a big, green apple is primary operator 'apple' where 'green' is first operand (discernment), and 'big' is second operand, etc. as net

*temporal*displacements would be so

*ordered*in

*equivalent space*.

Aspect ⇔ Apparent

CAPS are Constants

.DATA SECTION

**Stratum One: The PROJECTIVE as The "Light**

*s*""0D" Scalar (NO Poles and NO Polarities) with "ALL

**FOUR**Points/Planes at INFINITY"

REMEMBER: Apparent

*means*Aspect

*means*Inverse (in UNITY) as 1D

*Reciprocals*As ALL/NOTHING

##Remark "Gentlemen: Start your engines..."

Image-Engine ⇒ Imagine PROGRESSION As UNITY:

#Assert RECIPROCITY As 1^{1/(1:1)}= 1 = 1^{(1:1)}

Imagine Aspect Linear TIME × Aspect Rotational SPACE As Time-Space:

#Assert RECIPROCITY As (1/1) × (1/1) = 1 ⇐⇒ (1/1) × 1 = (1/1) ⇐⇒ 1 × (1/1) = 1

Imagine Aspect Rotational TIME × Aspect Linear SPACE As Space-Time:

#Assert RECIPROCITY As (1/1) = 1 × (1/1) ⇐⇒ 1 × (1/1) = 1 ⇐⇒ (1/1) × (1/1) = 1

Note: All Aspects Asserted at the Projective stratum

**must be**

*De*-fined at the Af-fine stratum. This is analogous to allocating a memory block with initialization pending some other interrupt or wait timeout.

**Stratum Two As Apparent Stratum ONE: The AFFINE as The "Curtain"**

Apparent 1D Scalar: 2D as

*Apparent*1x1D per Perspective ⇒ 1

*Apparent*Pole per Perspective

REMEMBER: Equivalent

*means*Conjugate (in UNITY) of 2D

*Reciprocals*as (Apparent) Aspects

Charms: Φ,

Space-Time is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:

#Define Apparent Linear SPACE =⇒ √5 = [±1^{(1:1)}+ [1/(1+1)]^{(1:1)}]^{1/(1:1)}

#Define Apparent Rotational TIME =⇒ (√5)/2 = 1/(1+1) × [±1^{(1:1)}+ [1/(1+1)]^{(1:1)}]^{1/(1:1)}

Time-Space is 1 Apparent Pole ⇒ 2 Apparent DOF as 2 Apparent Polarities:

#Define Equivalent Apparent Rotational SPACE =⇒ √3i= [±1^{(1:1)}- [1/(1+1)]^{(1:1)}]^{1/(1:1)}

#Define Equivalent Apparent Linear TIME =⇒ (√3)/2 = 1/(1+1) × [±1^{(1:1)}- [1/(1+1)]^{(1:1)}]^{1/(1:1)}

#Define Aspect INWARD As:

#Define Aspect OUTWARD As:

Cast (1D) Apparent SPACE to (1D) Equivalent Apparent TIME:

#Cast Apparent Rotational SPACE *⇒ (Equivalent) Apparent Linear TIME

#Cast (Equivalent) Apparent Linear TIME &⇒ Apparent Rotational SPACE

Cast (1D) Equivalent Apparent Time to (1D) Apparent SPACE:

#Cast Apparent Linear TIME *⇒ (Equivalent) Apparent Rotational SPACE

#Cast (Equivalent) Apparent Rotational SPACE &⇒ Apparent Linear TIME

Note: "Unit" Time to "Unit" Space is 2:1 ratio as m-Magnetic (2D time as Equivalent 1D space) : m-Electric (1D space)

**and**Equivalent "Unit" Space to Equivalent "Unit" Time as c-Electric (1D time) : c-Magnetic (1D space as Equivalent 1D time).

Absolute Ratios of Equivalent Apparent Proportionality (2x2=) 4 Apparent DOF as 4 Apparent Polarities:

#Define Material Aspect Linear SPACE =⇒QuantumΦ^{3}= Φ^{2}± [(√5+1)/2]^{2}

#Define Material Aspect Rotational TIME =⇒Quantumπ = 4/√Φ

#Define Cosmic Aspect Rotational SPACE =⇒QuantumΠ = √3/(4ϕ^{2})

#Define Cosmic Aspect Linear TIME =⇒Quantumϕ^{3}= ϕ^{2}± (√3/2)^{2}

#Define Aspect UNITY As:

#Transform 1 ⇐⇒ 1 × Φ^{1}× π^{1×1}× Π^{1×(1:1)}× ϕ^{(1:1)×(1:1)}

#Define Aspect PROGRESSION As:

#Transform 1 ⇐⇒ 1^{(1:1)}× [(1/1) × ±1]^{(1×1)×(1:1)}× [(1+1)/1 × ±1]^{1×(1×1)×(1:1)}× [1/(1+1) × ±√-1]^{1×(1:1)}× [(1/1) × ±√-1]^{(1:1)×(1:1)}

#Define Aspect Material PROGRESSION As Material Aspect Rotational TIME × Material Aspect Linear SPACE As:

#Define Time-Space =⇒ (√5√3)/2 = √(Φ + π) × √(Φ - 1/π)

#Define Aspect Cosmic PROGRESSION As Cosmic Aspect Rotational SPACE × Cosmic Aspect Linear TIME As:

Note:

#Define Space-Time =⇒ (√5√3i)/2 = √(Φ + 1/π) × √(Φ - π)

**must**use rational, discrete

*Quantum*scalar magnitudes in Affine and Metric stratums.

**Stratum Three as Equivalent Stratum TWO (and as Equivalent Apparent Stratum One): The METRIC as The "Camera"**

Equivalent Apparent 2D Scalar: 4D as 2x2D per Perspective ⇒ 4 Equivalent Apparent Poles per Perspective ⇒ 3 DOF per Perspective as 3 Equivalent Apparent Polarities:

**Gear Set Linkage**:

^^^ TO DO: "½" of this Primary gear linkage (Equivalent (1D) Extension Time AsQuantume- CLOCK TIME ::

Quantume- (√1)^{2}= (1+1) - 1 = 1

Quantumρ = Φ/π = 1/4 = [1/(1:1)]^{(1:1)}

Equivalent (1D) Extension Space As Apparent-Equivalent EquivalentQuantumρ - CLOCK SPACE ::

Apparent-EquivalentQuantumρ - [1/(1+1)]i^{2}= 1/(1+1) - [1/(1+1)](√-1)^{(1:1)}= 1

*Quantum*ρ) needs to be moved to the Affine

**Space-Time Oscillator**with Differential TIME:

Equivalent Apparent Time

Quantume= ϕ/Π = (±i)/(±i/2) = 2 = 1+1

**Primary (Input) Gear Set**:

Equivalent Space-Time (2D) ::

#Define Space-Time =⇒Quantume× Apparent-Equivalent EquivalentQuantumρ = (1+1) × 1/(1+1) = 1

Equivalent Time-Space (2D) ::

#Define Time-Space =⇒ EquivalentQuantumρ × Apparent-EquivalentQuantume= (1+1) × 1/(1+1) = 1

*** Solves Epsilon function where ε^{2}= 0 and ε ≠ 0 linking Space-Time and Time-Space ***

**Secondary (Output or Output as Input) Gear Set**:

Perspective MATERIAL As 4 Equivalent Apparent Poles ⇒ 3 Equivalent Apparent DOF as 3 Equivalent Apparent Polarities:

#Define Perspective Material As Aspect QUATERNION As:

#Define Perspective Cosmic As Apparent-Equivalent Aspect QUATERNION ⇒ HC As:

[1] +iAs Equivalent Apparent Linear Dimension

[2] +jAs Equivalent Apparent Linear Dimension

[3] +kAs Equivalent Apparent Linear Dimension

[4] (Equivalent) Extension Space &⇒ CLOCK TIME As Equivalent Apparent Linear Dimension

Note: "Direction" defines Aspect and here Polarity captures discrete scalar "directions" as combinational motion in Extension Space

[1] (Equivalent) Extension Time &⇒ CLOCK SPACE As Equivalent Apparent Rotational Dimension

[2] -kAs Equivalent Apparent Rotational Dimension

[3] -jAs Equivalent Apparent Rotational Dimension

[4] -iAs Equivalent Apparent Rotational Dimension

**Stratum Four as Apparent-Equivalent Stratum THREE (and as Apparent-Equivalent Equivalent Stratum Two and as Apparent-Equivalent Equivalent Apparent Stratum One): The EUCLIDEAN as The "Action" (3D vectoral Motion)**

Pointer to a pointer to a pointer "*(VOID**)" for casting functions as apparent-equivalent subroutines:

#Transform 3D Apparent-equivalent Equivalent Apparent Space ⇐⇒ 1 + 0i= Φπ^{2}/16

#Tranform 3D Apparent-equivalent Equivalent Apparent Time ⇐⇒ 0 - 1i= 2Πϕ^{2}

#Define 3D Coordinate Space + CLOCK TIME == Quantum

*e*- CLOCK TIME:

#Define CLOCK TIME =⇒ (√1)^{2}= 1

#Define 3D Coordinate Time + CLOCK SPACE == Inverse Equivalent Quantum ρ - CLOCK SPACE:

#Define CLOCK SPACE =⇒ (1/2)i^{2}= -1/2 = -1/(1+1)

Material

*Perspective*is Equivalent Extension Space per Equivalent Extension Time:

#Define MATERIAL =⇒ CLOCK SPACE / CLOCK TIME = 1/1 = 1

Cosmic

*Perspective*is Equivalent Extension Time per Equivalent Extension Space:

#Define COSMIC =⇒ CLOCK TIME / CLOCK SPACE = 1/1 = 1

Apparent-Equivalent Equivalent Apparent Time:

Inverse Quantume= 1/2 = 1/(1+1)

Equivalent (1D) Extension Time: Quantume- CLOCK TIME

Quantume- (√1)^{2}= (1+1) - 1 = 1

Equivalent (1D) Extension Space: Inverse Equivalent Quantum ρ - CLOCK SPACE

Inverse Equivalent Quantum ρ - [1/(1+1)]i^{2}= 1/(1+1) - [1/(1+1)](√-1)^{(1:1)}= 1

3D Coordinate Space or Extension Space:

Quantume= Equivalent Quantum ρ = 2 = 1+1

3D Coordinate Time or Extension Time:

Inverse Quantume= Inverse Equivalent Quantum ρ = 1/2 = 1/(1+1)

In His name.