Since in RS2 rotation is primary, there is no need for a progression of space-time as a basic motion proposed by Larson.
In RS2, there are TWO primary motions:
linear velocity (which is what Larson recognizes) and
angular velocity (added by Nehru, see
The Law of Conservation of Direction). The progression of the natural reference system is just the speed (datum) at which
both these speeds are measured. For angular velocity, speed is measured in radians per second, rather than meters per second. A radian is just a circumferential distance, so it has similar units to linear distance.
The progression of space-time is just the natural datum of motion. Because we are dealing with the multiplicative inverse, "1" is the center of the scale, with opposite sides of 1/n and n/1. 1/1 is what Larson calls the progression. The progression is basically what is "clocking" the system--a clock
speed, rather than just the aspects of clock time and clock space.
Extension space is just one of the manifestation of space to us and the other one is couterspace.
Extension space is the "space" we are accustomed to (not to be confused with "equivalent space"). We have found that extension space is
created by the observer, who defines the reference system. In the scalar realm, there is no up, down, right, left, forward or backward--there is only a "speed delta" between objects (magnitudes). You need someone to observe the scalar relations in order to make the assumptions of which way is up, right and forward, in order to create a 3D coordinate system for extension space.
Counterspace comes from Rudolf Steiner, carried into projective geometry by Nick Thomas. Counterspace is the "inside realm" as compared to the "outside realm" of normal space. For example, when you look out of your eyeballs, you see normal space--outside of you. During a meditation, you introspect and look "inward" into counterspace, that realm that is behind your eyeballs.
The progression of space-time is just an illusion of the projection of motions.
The "progression" is not a thing, it is just the unit speed datum. It is like the "default speed" for everything, and it is the default speed in all dimensions. As it is not a "thing", it is not an "illusion" either. It is just where things start off--unit velocity. And that is either linear (moving linearly at the speed of light) or angular (moving rotationally at the speed of light--Larson's "rotational base").
Photon is one-dimensional scalar rotation manifested to us as Yang aspect of motion as bi-rotation.
"Bi" means
two, so it is a 2-dimensional scalar rotation that manifests as a 1-dimensional wave in RS2. Many people in the RS objected to Larsons description of the photon, because any wave is an accelerated motion--not a constant velocity. Nehru's solution fixed many of the photon problems, but was also a bit of a conceptual change from Larson.
Note... my last scalar motion simulation demonstrated that there are actually SIX types of photon rotations, that result in the conventional wave structure. The simplest structure is heat; the most complex is the quadruple rotational base that resides in life units. They all reduce to a simple cosine function, but when they interact with things, the behaviors are radically different.
Atom is composed of two bi-rotation disk perpendicular to each other rotating in another dimension which forms two two-dimensional rotational motions.
A particle (such as the proton) is constructed of two, perpendicular disks (see
Fundamentals of Scalar Motion). That is called a "double rotating system." Atoms are comprised of
two of these double-rotating systems (taking up 2 dimensions, one dimension per double-rotation) and an optional 3rd rotation in the inverse aspect. Conventional atoms have the two double-rotating systems in time (magnetic), with the optional 3rd rotation in space (the electric rotation).
Larson's atom need something to rotate, but in RS2 photon is rotation, no need another rotation to form a disk, more simpler.
Correct. Larson only dealt with the
linear aspect of motion (yang), as conventional science does. Hence, he had to come up with a device to get a rotation (the yin side) out of it--making a line (direction reversal) than spinning the line (rotational base). RS2 accepts that, in a vacuum, you can throw a ball and it will move in a straight line forever (yang), OR you can spin it on its access, and it will spin forever (yin). So in RS2, the rotational base shows up first, and then forms a birotation to create a photon.
Another thing to note is that we have discovered that all vibratory motion tends to be the consequence of shear strain--two things rubbing in opposite directions (like birotation). Vibration, like heat, sound and light, are the consequence of primary motions (linear and angular) not being in harmony. Consider for yourself... how do you make a sine wave? Rub a bow on a violin string. The sound is an attempt to "balance the imbalance."