Photon v2.0 Simulator
Couple things remain:
- Determining how many natural units are involved with the color sliders. When I did my original research on the frequency spectrum, visible light fell between 8 and 16 natural units of space (total 8 units), but that was just the conventional Newtonian RGB spectrum. When creating this simulation, I just flipped those 8 units over to the CMY side, so the sliders move in 1/8 increments (16 total units). "8" is an electric rotation, but with the photon modeled as a quaternion, it may be magnetic--4 units in each direction for a total of 8. The intervening colors would then be a mix of different colored photons. Chris' rainbow information indicates that it may be magnetic steps and there are fewer "basic" colors in the system. Thoughts?
- How to use these rotational speeds to calculate the frequency of the various colors of the photon. Since magenta is missing from the frequency spectrum, it probably has the same frequency as green--but with an opposite phase. Gopi, Zuoqian... you're the math experts, any ideas on how to convert 3D angular velocities to a frequency/phase angle?