Search found 173 matches

by user737
Fri Jun 05, 2020 8:26 am
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

How to Count to Five or 'The Story of the Number of Mankind'

...and √5 is the Root of Mankind . Woke up this morning and was immediately drawn to sketch this out. 44BDD774-4FD1-4420-920A-AF0C19A5DAED.jpeg This is ½ of a dual quaternion. You can see the inner Metric core where the 6 -sheer in space-time/time-space is created: sheer is heat, an equivalent 1D li...
by user737
Thu Jun 04, 2020 10:05 pm
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

Equivalent Unity: Conjugation in One as Both 3D Coordinate Space and 3D Coordinate Time

To set the mood: Now I'm going to do my dance . 1 = Φπ 2 /16 ... is only ½ of the whole expression. The second half is the conjugate expression using: Φ (linear space) → ϕ (rotational space) and π (rotational time) → Π (linear time). The above expression is valid only for projection into equivalent ...
by user737
Wed Jun 03, 2020 2:58 pm
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

RS3: Dual Projection of Dual Quaternion as Scalar Dimensional Expansion/Reduction into Coordinate Datum as Perspective

True reciprocity demands absolute symmetry. *** Observing from this scalar "direction" is 3D coordinate space + clock time *** All/One as Three ( Four as 3 of 3 plus 1) planes at P ∞ due perspective : Outward is P 0 →Π ∞ ⇒ c-Projective stratum None as Zero (0 of 3 as Four minus 1) points a...
by user737
Tue Jun 02, 2020 8:53 pm
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

'Q8' is for Quaternion

[1] The REAL : Φ 0 = 1 where x 0 = 1 for all real non-zero x and provides for the 'roots of +1'. Real quaternion = < 1, 0, 0, 0 > ONE solution of apparent polarity (±√1 becomes ±π in counterspace). The only way ("forward") is One. The IMAGINARY (3-fold -- Father, Son, Holy Spirit): [1] Di...
by user737
Mon Jun 01, 2020 2:31 pm
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

Another connection to √8 or 'You are the Light'

Equivalent Apparent Time Quantum e = ϕ/Π = (± i )/(± i /2) = 2 = 1+1 Let's see what happens if we cast the dynamic equality to equivalent linear space as discrete entities: 1 = Φπ 2 /16 → 1 = 2π 2 /16 → 1 = π 2 /8 → π = √8 Could this be an equivalent scalar for use as (2D) conjugate (i.e. equivalen...
by user737
Mon Jun 01, 2020 12:10 pm
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

Quantum e is 2; Phi is 1 in Counterspace

We know π is 4 (in counterspace). Well then, what is Φ? (Legitimate question.) [1] The REAL : Φ 0 = 1 and provides for the 'roots of +1' The Father: ONE solution of apparent polarity (±√1 becomes ±π in counterspace). The only way ("forward") is One. The IMAGINARY (3-fold -- Son, Mother, Ho...
by user737
Mon Jun 01, 2020 9:38 am
Forum: General Discussion
Topic: Best competition of RST
Replies: 13
Views: 50023

Playing with Phi

Perfect lead-in, Horace. Thank you, Sir. *points to deep left field* We've previously played with Phi . However this theory tackles something the we, the students of RST, rarely talk about: Namely, the relationships between different units of motion (UoMs). Disagree. Here is the relationship between...
by user737
Sun May 31, 2020 2:56 pm
Forum: General Discussion
Topic: "Solving for Unity..." e=MC² → 16=Φπ² → 1=Φπ²/16
Replies: 16
Views: 53500

Re: Direction Reversal / Upside-Down (Think3D!)

If so, would this not mean that any two (reciprocally related) quaternions are bound to this same fulcrum ? Essentially, yes! The reciprocally-scaled ( norm 'ed) conjugate quaternion is reciprocally related to the same fulcrum (UNITY) → change of dimensionality! The scalar part (a) of quaternion q ...
by user737
Fri May 29, 2020 8:40 pm
Forum: General Discussion
Topic: "Solving for Unity..." e=MC² → 16=Φπ² → 1=Φπ²/16
Replies: 16
Views: 53500

kNOw

Djchrismac wrote: Fri May 29, 2020 5:18 pm Image
This needs to be graphically upgraded to 3D. Will get working on that.
Djchrismac wrote: Fri May 29, 2020 5:18 pm You're really starting to see the code behind the matrix now, top work!


The Youtube embed is groovy.