Reference Systems
Posted: Fri Jul 28, 2006 9:29 am
Mike and I have been having a detailed discussion about reference systems and their applicability to RS2 with its various geometric strata. One of the many interesting details that has come out is that due to the projective nature of "reality", any of the concepts that have been discovered in RS2 can be transformed into a Larsonian, Eucildean system, since the reference system of the discovery is known -- along with all the assumptions that go in to it.
Take, for example, the counterspatial "turn" of the Time Region. Because of the properties of polar geometry, the outward progression of the natural reference system is interpreted as a rotation; from this we get the "rotational base" upon which to build the particles and atoms in RS2.
When we transform that concept into a linear, Euclidean view as Larson postulates, it is like Plato's Cave--the subjects of counterspace become objects within its projection--shadows on the x-y-z graph of an orthagonal coordinate system. When those project objects are re-attached to the linear, Euclidean reference system, they become "subjects" again, subject to the rules, laws and assumptions of that reference system.
But there is a problem--not all of the concepts that were directly represented in the polar counterspace can be directly represented in the linear reference system. Larson ran across this same problem when he tried to project scalar motion into coordinate space, concluding that only ONE of the three scalar dimensions could have a coordinate representation, and the other two dimensions would somehow have to modify that represented motion.
The way the problem is resolved is that the un-representable concept subdivides--the portions of the concept that CAN be represented within the assumptions of the reference system become represented there, and the portions that cannot become directly associated with the "object" (the shadow on the wall), giving the appearance that the object has a property that in actually doesn't--it was just a left-over from the process of projective transformation.
In the case of the counterspace turn, a simple translation in polar space, that translation must now be represented in linear terms only. Think of it in terms of imaginary numbers. "i", the square root of "-1", cannot be represented in linear, Euclidean terms. That is why they created complex numbers. The "real" portion of the complex number CAN be represented, but the rotational component of the imaginary number CANNOT--it can only modify the "real" component of the complex interaction. And this is exactly what happens...
The real projection of a counterspace "turn" manifests in linear space as a "shear", linear motion in TWO dimensions that is viewed as the common "rotation". BUT, since there is no "real" component in counterspace, the rotation can ONLY appear as a modification of an existing, linear-type "real" motion (just as the 2nd and 3rd scalar dimensions can only modify an existing, coordinate representation of the 1st dimension).
And that is why in Larson's Euclidean projection, linear vibration CAN exist without "something to vibrate" (since it is "real"), whereas rotation CANNOT exist unless there IS something to rotate, since it has no direct representation and can only modify a "real" motion.
(But just remember this is the observed behavior of the shadows on the wall...)
Take, for example, the counterspatial "turn" of the Time Region. Because of the properties of polar geometry, the outward progression of the natural reference system is interpreted as a rotation; from this we get the "rotational base" upon which to build the particles and atoms in RS2.
When we transform that concept into a linear, Euclidean view as Larson postulates, it is like Plato's Cave--the subjects of counterspace become objects within its projection--shadows on the x-y-z graph of an orthagonal coordinate system. When those project objects are re-attached to the linear, Euclidean reference system, they become "subjects" again, subject to the rules, laws and assumptions of that reference system.
But there is a problem--not all of the concepts that were directly represented in the polar counterspace can be directly represented in the linear reference system. Larson ran across this same problem when he tried to project scalar motion into coordinate space, concluding that only ONE of the three scalar dimensions could have a coordinate representation, and the other two dimensions would somehow have to modify that represented motion.
The way the problem is resolved is that the un-representable concept subdivides--the portions of the concept that CAN be represented within the assumptions of the reference system become represented there, and the portions that cannot become directly associated with the "object" (the shadow on the wall), giving the appearance that the object has a property that in actually doesn't--it was just a left-over from the process of projective transformation.
In the case of the counterspace turn, a simple translation in polar space, that translation must now be represented in linear terms only. Think of it in terms of imaginary numbers. "i", the square root of "-1", cannot be represented in linear, Euclidean terms. That is why they created complex numbers. The "real" portion of the complex number CAN be represented, but the rotational component of the imaginary number CANNOT--it can only modify the "real" component of the complex interaction. And this is exactly what happens...
The real projection of a counterspace "turn" manifests in linear space as a "shear", linear motion in TWO dimensions that is viewed as the common "rotation". BUT, since there is no "real" component in counterspace, the rotation can ONLY appear as a modification of an existing, linear-type "real" motion (just as the 2nd and 3rd scalar dimensions can only modify an existing, coordinate representation of the 1st dimension).
And that is why in Larson's Euclidean projection, linear vibration CAN exist without "something to vibrate" (since it is "real"), whereas rotation CANNOT exist unless there IS something to rotate, since it has no direct representation and can only modify a "real" motion.
(But just remember this is the observed behavior of the shadows on the wall...)