Developmental Summary of RS2
Posted: Mon Jul 03, 2006 10:58 am
Since I keep getting asked on how the RS2 differs from the RS, and what are the points of departure, commonality and contention, I thought it wise to summarize the process of how this re-evaluation got to where it is, from Larson's RS starting point.
The actual process over the last 5 years was far more haphazard and random, because it was basically "trial and error", but now that we can see the "long run", here are the stages that RS2 has gone thru from Larson's RS starting point:
1) First on the list is the addition of reciprocity to geometry, such that when one crosses a unit boundary, not only do the aspects of space and time invert, but so does the geometry.
It does make sense that if you have a "reciprocal" theory, that everything should be subject to a reciprocal relationship. There is nothing in Larson's work that imply that Larson was aware of geometric inverses, since they did not become popular until the advent of computers and CGI some 40 years later. Not having know of it, he never considered the idea.
2) The reciprocal of rectangular geometry is polar geometry, most commonly understood as "imaginary numbers". We've seen this reference frequently in atomic physics, where atoms are best described by imaginary numbers or quaternions.
The realm of polar geometry is called "counterspace", and by including geometric inverses, it is necessary to also include the concepts of counterspace in the RS2 in order to deal with polar spaces.
3) There is no direct representation of a polar space in our Euclidean thinking, so the inclusion of counterspace brought with it the study of "Projective Geometry", a way to represent various types of geometry such that our consciousness can perceive and communicate it.
4) Projective geometry has, by necessity, a need to define the perspective from which a geometric system is examined, and thus by inclusion of Projective Geometry in RS2, the "observer principle" had to become well defined and could no longer be assumed (as in the case of Euclidean geometry).
5) This necessitated the inclusion of just how our consciousness perceives the "reality" around us, thru the physical senses. This revealed the assumptions we were taking for granted in how we perceive the "reality" around us; such concepts of "center", "infinity", projective cones, eye triangulation and vanishing points were now explicitly defined, and attached to specific types of geometry, based on the Projective Geometry model.
6) From this, it became apparent that observed or consensus "reality" was actually an illusion; just a shadow cast on the projective screen of Euclid. But the RS2 model showed where the projector was located, and the various filters used to make the image on Euclid's screen.
Larson recognized that there were two different "reference systems", one he called "scalar" and the other "coordinate" or "extension space", but never actually defined the connection between them, leaving them disjoint, randomly or statistically connected.
RS2, in identifing the filters, approaches the connection between scalar and coordinate reference systems as a projective transformation, the same process that computer modeling programs use to render a 3-d object on the computer screen.
7) By backstepping thru the assumptions that built the illusion of reality, we were able to get to the source of what Larson refers to as "scalar motion"--the first invariant property outside of unity, which is defined as the cross-ratio.
8) The cross-ratio has no named aspects; it is the generic form of motion, speed and energy, and is the "light" that comes out of the projector before it gets filtered. This is where the RS2 bases its idea of "scalar motion", outside all geometric projections.
Cross-ratio, in the projective stratum of geometry, then becomes the starting point for RS2.
The actual process over the last 5 years was far more haphazard and random, because it was basically "trial and error", but now that we can see the "long run", here are the stages that RS2 has gone thru from Larson's RS starting point:
1) First on the list is the addition of reciprocity to geometry, such that when one crosses a unit boundary, not only do the aspects of space and time invert, but so does the geometry.
It does make sense that if you have a "reciprocal" theory, that everything should be subject to a reciprocal relationship. There is nothing in Larson's work that imply that Larson was aware of geometric inverses, since they did not become popular until the advent of computers and CGI some 40 years later. Not having know of it, he never considered the idea.
2) The reciprocal of rectangular geometry is polar geometry, most commonly understood as "imaginary numbers". We've seen this reference frequently in atomic physics, where atoms are best described by imaginary numbers or quaternions.
The realm of polar geometry is called "counterspace", and by including geometric inverses, it is necessary to also include the concepts of counterspace in the RS2 in order to deal with polar spaces.
3) There is no direct representation of a polar space in our Euclidean thinking, so the inclusion of counterspace brought with it the study of "Projective Geometry", a way to represent various types of geometry such that our consciousness can perceive and communicate it.
4) Projective geometry has, by necessity, a need to define the perspective from which a geometric system is examined, and thus by inclusion of Projective Geometry in RS2, the "observer principle" had to become well defined and could no longer be assumed (as in the case of Euclidean geometry).
5) This necessitated the inclusion of just how our consciousness perceives the "reality" around us, thru the physical senses. This revealed the assumptions we were taking for granted in how we perceive the "reality" around us; such concepts of "center", "infinity", projective cones, eye triangulation and vanishing points were now explicitly defined, and attached to specific types of geometry, based on the Projective Geometry model.
6) From this, it became apparent that observed or consensus "reality" was actually an illusion; just a shadow cast on the projective screen of Euclid. But the RS2 model showed where the projector was located, and the various filters used to make the image on Euclid's screen.
Larson recognized that there were two different "reference systems", one he called "scalar" and the other "coordinate" or "extension space", but never actually defined the connection between them, leaving them disjoint, randomly or statistically connected.
RS2, in identifing the filters, approaches the connection between scalar and coordinate reference systems as a projective transformation, the same process that computer modeling programs use to render a 3-d object on the computer screen.
7) By backstepping thru the assumptions that built the illusion of reality, we were able to get to the source of what Larson refers to as "scalar motion"--the first invariant property outside of unity, which is defined as the cross-ratio.
8) The cross-ratio has no named aspects; it is the generic form of motion, speed and energy, and is the "light" that comes out of the projector before it gets filtered. This is where the RS2 bases its idea of "scalar motion", outside all geometric projections.
Cross-ratio, in the projective stratum of geometry, then becomes the starting point for RS2.