Given:
ϕπ
2 = 16
Rewrite:
ϕ × π × π = 1 × 4
2
We said ϕ
2 - ϕ = 1...
f(x) = x
2 - x - 1 set equal to 0 and also ϕ
2 - ϕ
1... well that's ϕ! Take two ϕ's and remove one ϕ... what do you have? one ϕ or 1! You have to recognize what the "equation" is telling you. Equal does *not* mean
the same, it means
same in kind as in equal to as of proportion or
weighting.
We also said (quantum) π = 4
So, yeah, ϕ (1) × π (4) × π (4) = 16
To wit, quantum a.k.a. "discrete" π implies Time Region (counter space) and so light is a
counterspacial phenomenon (i.e. energy)...
Sidebar: brings "light" to the Stefan-Boltzmann law wherein
j* = σT
4 -- 3 dimensions of scalar motion plus net (i.e. only 1 dimension!) motion upon admittance from TR to space/time region = 3 + 1 = 4 hence 4
th power relationship of energy (which we
measure as t/s even though it's really t
3/s) to temperature insofar as temperature is simply a measure of motion in and of itself (photon pressure) in the same direction as the NRS.
Does that then make temperature the vibrational shear between space and counter space?
SPATIAL (linear, v) ↔ TEMPORAL (orbital, v
2)
No dimension (no cross ratio!): point ↔ radius
2
0 = +1, progression;
there can only be one!!!! lulz
perpetual expansion (outward motion) of both space AND time
1/1 = 1 = 1/1
1 dimension: line (1) ↔ planar angle/rotation (1/2) represented by the complex number <1, i>
2
1 = 2,
duality, space and time;
electric as represented by positive/negative poles; max 2 minus 1 (unity -- "pay" homage to the one) = 1
...hence, electric, and the 1D
counterspacial poles created by 1 dimension of counter space motion (FTL) or 1D charge
2 dimensions: area (2) ↔ solid angle/rotation (1/3) represented by the dual complex or
complex complex <1, i> × <1, -i>...
a 2x2 matrix
2
2 = 4, speed ranges: 1, 1-x, 2-x, 3-x;
magnetic as in representing the 4 space/time dimension as required to project a 2D motion in time those being the
inverse homogeneous coordinates: <s, s, s, t> or s
3/t (where we set clock time to unity, i.e. t = 1) or what we recognizes as particles and the dual rotations as such they are defined; max 4 minus 1 (unity) = 3-tuple when linearly unrolled in space/time... when you see groups-of-three (for example, electron neutrino/mau neutrino/tau neutrino) think magnetic (2D) charge.
3 dimensions: volume (3) ↔ hypervolume (1/4) represented by the quaternion <1, i, j, k> or if you will <1, t
1, t
2, t
3> where we must normalize to
clock space = 1, the ratio of which to
clock time IS the progression of the universe
Rewrite <1, t
1, t
2, t
3> pre-normalization to non-unity clock time: <C
s, t
1/s, t
2/s, t
3/s> where C
s is clock space (
finite although not necessarily unity -- lack of evidence is not evidence of lack) and now we are speaking in the true units of 3-dimensional energy (t/s) or what we would recognize as just another aspect of motion.
- OIP.jpg (44.62 KiB) Viewed 60848 times
2
3 = 8,
mass ("3D charge"!) as embodied in atoms; the result of outward rotational (temporal) motion in all 3 dimensions: i.j.k = -1; this is all Hamilton: i
2 = j
2 = k
2 = i.j.k =
-1 ... the "speed of light" in reverse or what we call gravity (and as such provides for the error in assigning velocity to the photon), this is really the arrested outward expansion of space with unchecked outward temporal displacement in our local 1-x (low speed) gravitational system.
In the immortal words of Missy Elliott: 'you've got to put it down, flip it, and reverse it' (in 3D) -- with official music video including Masonic white-and-black checkerboard marble floor. Quelle surprise.
Atoms are comprised of dual quaternions each contributing (-1) inward motion in space and so the default progression represented as +1 is reversed: +1 - 1 - 1 = -1 and from this comes gravity (-1 is on the real number line; ain't nothing "imaginary" going on here), naught but the reciprocal aspect: (1) outward becomes inward, (2) rotational becomes linear, (3) temporal becomes spatial, and (4) the volume that defined the mass becomes its projective dual (in essence, polar becomes recti-linear), the "point" (as 0, the "point", and infinity, are both constructs of man); max 8 minus 1 (unity) = 7-tuple when linearly unrolled in space/time... where life begins when proper treated as
rotational operators e
1...e
7 (
Octonions) and not as linear projections along a linear-axis -- this is really 3-dimensional
angular motion (
Life is 7-dimensional).
Twist, not slide. Again, all projections in 3D coordinate space having their basis in what man calls projective geometry (PG) and here we see the results according to Euclidean (recti-linear).
[Aside for further discussion: electric ↔ magnetic are
conjugates across the unit boundary comprising
integral 3D motion; gravity ↔ mass are
reciprocals across the unit boundary demonstrating
discrete (differentiated) aspects of 3D motion.]
Yep, that point we call the mass is really the
center of gravity... a speed or s/t relation or s
3/t
3... an outward 3D rotational/angular speed; the mass (energy, t/s relation) is the temporal field which cannot be directly observed (where
mass is 3-dimensional energy or t
3/s
3 and again we cannot observe temporal locations.)
Therefore
we do not see mass (per what I believe to be the currently-accepted definition we see
the gravity of the situation), we see the
shear reflection/refraction resultant the interaction of light (motion in and of itself)
with mass.
Linear movement in 'x' direction coupled with linear movement in 'y' direction gives us the unit circle: x
2 + y
2 = 1
2
linear displacement × linear displacement → orbital motion... a dimensional
increase from 1D → 2D
Yes,
one squared lest we fail to recognize the principle theorem (Pythagoras) in action.
As in the case of the bi-rotation and resulting dimensional reduction (product of 2 dimensions become 1):
planar rotation × planar rotation → linear vibration (2D → 1D)
Dimensional reduction provides for an opposite "direction" for the second linear motion (ϕ) providing for neither spatial nor temporal displacement (the photon). This is not unlike the 3D rotation of the quaternion wherein i.j = -k and (k)(-k) = -k
2 = -(√-1)
2 = -(-1) = 1 which properly demonstrates all electro-magnetic properties: TM, TE, TEM quite nicely. As Bruce said, the photon is neither a particle nor a wave nor a 'wavicle' or whatever combination you so desire. A photon is 3-dimensional (scalar dimensions) of angular (rotational) speed (motion) or if you have issues with the term motion -- then use ratio (s/t).
It occurs to me that the pyramidal shape (tetrahedron) with inscribed circle of proportions 1, π, ϕ, and ±√ϕ ('5' count! and of course the square root of pi is ridiculous, it's a
circle, silly!) may lend themselves well to the idea of the absolute conic in counterspace, as shown below, the apex of the tetrahedron being the absolute location in space of the
particle photon (as observed/recognized by our spatial-biased consciousness) when assigning a "location" in space/time.
http://nct.goetheanum.org/ethers.htm#light
"This led to the conclusion that time is the reciprocal of radial turn i.e. the turn between spatially parallel planes. Thus time increases outward from the CSI in counter space. The consequence is that light itself does not in fact have a velocity, but it appears to have one in ordinary space, and moreover that is necessarily constant without the necessity for Relativity. This follows because the product of the radial distance of the apex of a cone from a CSI, and the turn of the orthogonal plane in the apex, is constant. An interaction must occur at the apex, so if the turn is the reciprocal of the time then we have a constant ratio of distance to time, which seems like a velocity for our spatial consciousness. It is independent of the state of motion of the observer."
- Time.gif (3.42 KiB) Viewed 61334 times
The product of radius (distance) and turn (inverse of time) or s/t is a constant: where have we seen
that before? v = c?
"outward from the CSI in counter space" = inside TR (time region) as we are referencing counter space infinity (CSI) which is the "center"
point at infinity (as opposed to the external
plane at infinity of space/time) and so 'outward' in the TR is 'inward' in space as outward is always away from the unit boundary.
"no velocity" = no spatial or temporal displacement (i.e. remains in same absolute location in NRS) wherein s/t = 1
"ordinary space" = ordinary? ordinal? linear counting? lol this is 3D coordinate space (Larson's equivalent space) or "where" the projection takes place
"our spatial consciousness".... we see spatial relations only. We cannot see (3D) temporal locations but we can see how time
affects space (through the pushes and pulls of scalar relations). Time is rotational to our consciousness.... it sits in the same "location" and just spins. This is unlike linear motion wherein there are two distinct "points" (me and 'it') to connect forming the line (1D). That dimension IS the cross ratio: (1/n) x (1/1) = (n/1) where "the speed of light" forms the fulcrum. A perfect dichotomy of space and time (but not in any way symmetrical w.r.t. either when viewed from our macro temporal-frame).
We recall that what we call a
distance is really a
speed. Normalization of time to unity reduces v = s/t to s/1 or just 's' if you will. We
see rotational motions in time (atoms) as "points" in space (structure in time, location in space) and play linear connect-a-dot... we
feel scalar motions only (fields), being rotational motions in space they lack temporal structure to allow for direct observance and so are unseen (legacy science calls these spooky ghosts, oops, I mean "fields"). In fact touch gives us
scale, potentially supplemented by a quick-lookup database of assumed scale relations we may have access to in our minds, in conjunction with the parallax created by binocular 2D-vision all provide us
scale and the
illusion of depth (3D*). As a crude example, the number of equivalent time units to be assigned the term 'duration' as contained within the number of equivalent space units dictated for a given known ratio (the
speed of light)
with respect to the speed of light determines how 'far' away something would need to be projected to maintain an invariant cross-ratio of speeds with respect to unity and all according to the laws of Projective geometry; all you need to KNOW is s/t = 1/1 = 1 (c) and the DISCRETION is left to you.
Lacking all of this, if we were to "air-drop" you into the depths of space (minimal gravitational "field" → "slowing" of clock time), have you cover over one eye with your hand (remove binocular vision), and then place before you an object for which you are unfamiliar and have no frame of reference (no cross-reference in your personal database to allow for scale, being but ratio:ratio) -- now you are deaf, dumb, and blind, so to say. Tell me how big and/or far away that object is yonder?
You can't because you have no sense of scale.
Now reach out your arm -- surely you have an idea of how far you can reach in regard to the size/scale of yourself? -- YOU are the other half of that invariant cross-ratio -- YOU are the light of
your world. (This is
why any form of range-finding system based on active EM radiation works as the signal IS the reference and it is self-contained within the single waveform.) Depending on your assumptions, that really small object may suddenly in reality grow in size to what you held in your mind the moment you make physical contact (touch); or, if you held the opposite assumption, you may have just been run over by a really large object depending on how fast you happened to be approaching. Ever watch a young child reach out to touch something they've never encountered before for the first time? Lol
Basically this means we see everything inside-out but in three (scalar) dimensions; the act of observation (i.e. seeing) corrects this for us through the act of the
creation of the 3D coordinate system we call perception (yep, that
illusion really
is in your head). This can be seen analogous in how a 2D mirror surface (in space-time) flips the image (in space-time) in one orientation only.
Realize these are scalar dimensions not coordinate dimensions we speak of -- as encoded with the communication data structure that IS the photon -- the 3D angular rotation in time (temporal volume or 4D hypervolume when linearized) becomes a 1D linear projection in space (or time) when incident with the observer in space-time (or time-space) -- the resulting displacement, spatial or temporal, indicative of the type of interaction: material or cosmic. Anything cosmic to us is just black which is
not the absence of color, as previously discussed (grey is the absence of color, not black).
There are two spectrums, in reality one split into two seemingly different spectrums (one seen; one unseen) each of which correspond to one-half of the true whole -- this is such an all-encompassing principle truth of nature that I almost feel abashed to call upon it in this one sense alone and once you see it you will see it unfolds quite nicely... This is conclusively demonstrated in that that the "frequency" for inverse-spectrum (CMY) color magenta is not distinct from green (it is in fact the same!); green being the missing primary color (RBG) of which the remaining two are averaged to provide for said inverse! This can be done for every 1-for-3 couple as represented for each in the inverse consideration. It is logical then to conclude there is a 1-for-3 exchange between each of the sectors as represented each by one-half of the whole spectrum with a resulting loss of resolution for each exchange -- coordinate data comprised of scalar (scalar,
always scalar) motion plus (3D) vectoral displacement (motion) necessarily becomes scalar-only (motion) as time has no direction in space, and space has no direction in time.
Discretion (3D coordinate space) is literally spilling out of the ends of unity by creating time by way of man's a priori "creation" of time (clock time). Our confusion lies in the trouble this creates insofar as it is impermissible to "freeze" time and then impose a superseding system on others (in the form of a competing system of time) than it is to necessarily freeze space -- which from our perception appears to be the true, natural condition. Keep in mind this also occurs from the reciprocal aspect (go back and replace time with space and space with time in that previous conclusive thought). For man, our bodies are material and so then are our
spatial senses (one could argue this is more reflective of an exclusive-or function for "location" of consciousness).
We must bring back to the forefront the quaternion as it is the mathematical embodiment of a spatial (i.e. real) scalar (1D) + 3D temporal vector to include management in the reciprocal aspect as
homogeneous coordinates <s/t, s/t, s/t, C
t> or <s, s, s, 1> or s
3/t or 3-dimensions of scalar
speeds normalized to clock time (C
t = 1) for purposes of creating an Euclidean
projection a.k.a. 3D coordinate space. This is why those damn, dirty apes (a.k.a. Heaviside's rape of Maxwell's original work) dropped the "imaginary" vector in favor of the schizophrenic cross-product-dot-product approach -- Maxwell had discovered the "structure of time" if you will.
We call these sectors Material and Cosmic (Larson) or 3D space (with clock time) and 3D time (with clock space) or what legacy science refers to as space-time wherein they miss time-space entirely even through they accept anti-matter. That "anti-matter" (cosmic matter and more appropriate named inverse-matter) has to exist
somewhere as it clearly will
not co-exist with matter (material matter). How they close their eyes to that
somewhere (or more properly,
somewhen), I do not know. I think it may be time for Photon 3.0 but I need to think on this.
* No wonder Hollywood is so up on selling "3D" movies... no, those are still 2D movies because we only see in 2D. Just because they add effect to provide for additional off-screen projection does not change that we only see in 2D. The deception is not in the theft of one dimension of our full-movie experience but rather the subtle programming that leads most to truly
believe they see in 3D (ignorance -- not nescience). The loss is in that those that could have known the truth, they did not as they failed to go looking for it happy in their ignorance of not knowing. Note, if we could see in 3D then you could see how many fingers I'm holding up behind my back right now and although you potentially could possibly
guess correctly you cannot possibly
see (know). Only God does 3D. It's call real life and that's The Game™.
http://nct.goetheanum.org/basics.htm
"In three dimensions we illustrate the same principle but with a sphere and a point. The cone with its apex in that point, and which is tangential to the sphere, determines a plane (red) containing the circle of contact. That plane is the POLAR PLANE of the point, and the point is the POLE of the plane."
- Polarsph.gif (5.1 KiB) Viewed 61334 times
Hmm. Looks like an eye.
We miss you Bruce.