Photon 2.0
Posted: Wed Nov 07, 2018 7:47 pm
I have developed a new model of the photon, based on dimensional stability and addressing both the additive/white and subtractive/black models (RGB, CMY). Per Nehru's analysis of long ago, dimensional stability can only occur with THREE dimensions. Less than three will break down to zero, more will shoot off to infinity. This calculation was difficult to accept by most researchers because they were thinking of dimensions as a linear (yang) axis: width, height, depth, creating a volume. But this is not the only type of dimension that can exist...
With the integration of angular velocities in RS2, the concept of angular dimensions (yin dimensions). These dimensions are created by the twist of an axis--not sliding along an axis. Geometrically, we perceive an "angular dimension" as a plane--not a line, but it is a single dimension (to call it a 2D plane is to apply linear/yang thinking to something that isn't linear!) I have discussed this concept in the topic, "Resistance, Reactance, Permeability and Permittivity" (see diagram) with its electrical application.
I have now generalized the concept and it greatly clarifies a number of Larson's concepts of "units of motion," "scalar dimensions" and "speed ranges."
With the "Photon 2.0" model, there are three, orthogonal dimensions of angular velocity, graphically represented as three circles: This rotations map to the primary colors. Because each twist of an axis can be either clockwise (CW) or counterclockwise/anticlockwise (CCW), there should be a positive and negative color for each rotational plane. These are the +RGB and -CMY color models. I have designated the first rotational plane, matching Larson's "low speed" (1-x) speed range, as the vertical, blue plane. (Starting with blue, as it is closest to the unit speed boundary.) The second yin dimension is the green plane, "intermediate speed" (2-x) and the third dimension, making an "angular volume," is the red plane, "ultra-high speed" (3-x).
If you were to spin all three planes in the opposite direction, they become yellow (1-x), magenta (2-x) and cyan (3-x).
Now there is no reason that some of the dimensions can rotate CW while others rotate CCW, so you can have color models such as RYB (red, yellow, blue), which is the standard painter's palette. So this model supports a wide variety of color schemes, simply based on the direction of rotation.
The angular velocity (speed) gives the intensity of color. This redefines the conventional RGB "color selector" of computers to this structure: One of the major differences with this model is that the "unit speed" color is gray--not black or white! In Newton's view, white is a photon and black is the lack of a photon. In a painter's view, black is a pigment and white is a lack of pigment. This model fills BOTH roles... there exist BOTH white and black photons and pigments, along the lines of Goethe's model.
This also fixes a number of other problems, such as "wave cancellation" of light waves. If black is an absence of color, then the wave proceeds from 0.0 to 1.0 -- it cannot have a "negative," since "none" is zero, not -1. With a 0-1 range, you cannot have the destructive interference that is constantly demonstrated in experiments!
So, where ARE black, gray and white? The luminosity axis is actually a LINEAR axis, not an angular velocity: the axis created by the intersection of the red and blue rotational planes. For conventional science, this creates an illusion: Science only sees TWO rotational planes, the lower (horizontal) red one as magnetic, and the upper (vertical) blue one as electric. The orthogonal green plane, regardless of how fast its angular velocity is, always sits at gray--therefore having no detectable properties.
This model of one linear + 3 angular speeds matches the mathematical structure of the quaternion: [w/b, r/c, g/m, b/y]. The quaternion, treated as [slide, twist, twist, twist], seems to be the fundamental concept of understanding the structure of the physical universe.
With the integration of angular velocities in RS2, the concept of angular dimensions (yin dimensions). These dimensions are created by the twist of an axis--not sliding along an axis. Geometrically, we perceive an "angular dimension" as a plane--not a line, but it is a single dimension (to call it a 2D plane is to apply linear/yang thinking to something that isn't linear!) I have discussed this concept in the topic, "Resistance, Reactance, Permeability and Permittivity" (see diagram) with its electrical application.
I have now generalized the concept and it greatly clarifies a number of Larson's concepts of "units of motion," "scalar dimensions" and "speed ranges."
With the "Photon 2.0" model, there are three, orthogonal dimensions of angular velocity, graphically represented as three circles: This rotations map to the primary colors. Because each twist of an axis can be either clockwise (CW) or counterclockwise/anticlockwise (CCW), there should be a positive and negative color for each rotational plane. These are the +RGB and -CMY color models. I have designated the first rotational plane, matching Larson's "low speed" (1-x) speed range, as the vertical, blue plane. (Starting with blue, as it is closest to the unit speed boundary.) The second yin dimension is the green plane, "intermediate speed" (2-x) and the third dimension, making an "angular volume," is the red plane, "ultra-high speed" (3-x).
If you were to spin all three planes in the opposite direction, they become yellow (1-x), magenta (2-x) and cyan (3-x).
Now there is no reason that some of the dimensions can rotate CW while others rotate CCW, so you can have color models such as RYB (red, yellow, blue), which is the standard painter's palette. So this model supports a wide variety of color schemes, simply based on the direction of rotation.
The angular velocity (speed) gives the intensity of color. This redefines the conventional RGB "color selector" of computers to this structure: One of the major differences with this model is that the "unit speed" color is gray--not black or white! In Newton's view, white is a photon and black is the lack of a photon. In a painter's view, black is a pigment and white is a lack of pigment. This model fills BOTH roles... there exist BOTH white and black photons and pigments, along the lines of Goethe's model.
This also fixes a number of other problems, such as "wave cancellation" of light waves. If black is an absence of color, then the wave proceeds from 0.0 to 1.0 -- it cannot have a "negative," since "none" is zero, not -1. With a 0-1 range, you cannot have the destructive interference that is constantly demonstrated in experiments!
So, where ARE black, gray and white? The luminosity axis is actually a LINEAR axis, not an angular velocity: the axis created by the intersection of the red and blue rotational planes. For conventional science, this creates an illusion: Science only sees TWO rotational planes, the lower (horizontal) red one as magnetic, and the upper (vertical) blue one as electric. The orthogonal green plane, regardless of how fast its angular velocity is, always sits at gray--therefore having no detectable properties.
This model of one linear + 3 angular speeds matches the mathematical structure of the quaternion: [w/b, r/c, g/m, b/y]. The quaternion, treated as [slide, twist, twist, twist], seems to be the fundamental concept of understanding the structure of the physical universe.