Mass and Gravity
Posted: Mon Apr 09, 2018 12:35 pm
For years, I have wondered why mass has the space-time dimensions of t3/s3, which is a form of 3-dimensional energy. I think it is fairly obvious that mass is tangible and substantial--not like the other forms of energy we experience as heat and electromagnetic radiation.
I was working on the issue of atomic cohesion (Larson never finished his work on it) and in large bodies, like the Earth, the 1-x, low-speed range extends from the surface up to the gravitational limit, where the effect of gravity drops below one natural unit and progression takes over. That limit is where things fly away at the speed of light (+1), so gravity should be slower than that, a s/t (speed) relationship, since atoms are temporal displacements (1s/nt).
Gravitation, as 3D inward motion, is always towards the unit boundary (inward = toward, outward = away). But the unit boundary is NOT the surface of the planet--it is the gravitational limit... so why aren't we flying off the planet, heading for it?
Here's the solution... we are! But, the Earth, itself, is expanding under us (as scalar motion) faster than we are trying to "fly off of it," so it has the appearance of some force pushing down on us--when it is actually the Earth "pushing up" under us. This is why the equations are upside-down, gravity is the speed of Earth expansion (s3/t3) in three dimensions, not some mysterious force pushing down on us. Mass (inverse speed) is rotationally inward, meaning that gravity (speed) is radially outward--expansion.
This also explains the inverse-square law--it is NOT a property of attraction, but a property of the environment the "speed of gravity" is moving in. There are three inverse-square equations: charge (kqq/r2), magnetism (mϕϕ/r2) and gravity (Gmm/r2). The "fudge factors" (universal constants) adjust the dimensional relationships so units of force, a 1D vector, results. What these factor are, are the number of effective dimensions being distributed over the 3D, spatial environment.
The resulting motion is just the probability that the motion vectors of the two (or more) objects involved will be towards each other (radii). Picture a single radius vector, spinning randomly about inside of a sphere. What is the probability that it will happen to point in any specific direction? Easy... it's pointing at the surface area of the sphere, so "1" out of "4πr2" chances. And that's the inverse-square law, with 1/4π placed in the "Universal constant."
I was working on the issue of atomic cohesion (Larson never finished his work on it) and in large bodies, like the Earth, the 1-x, low-speed range extends from the surface up to the gravitational limit, where the effect of gravity drops below one natural unit and progression takes over. That limit is where things fly away at the speed of light (+1), so gravity should be slower than that, a s/t (speed) relationship, since atoms are temporal displacements (1s/nt).
Gravitation, as 3D inward motion, is always towards the unit boundary (inward = toward, outward = away). But the unit boundary is NOT the surface of the planet--it is the gravitational limit... so why aren't we flying off the planet, heading for it?
Here's the solution... we are! But, the Earth, itself, is expanding under us (as scalar motion) faster than we are trying to "fly off of it," so it has the appearance of some force pushing down on us--when it is actually the Earth "pushing up" under us. This is why the equations are upside-down, gravity is the speed of Earth expansion (s3/t3) in three dimensions, not some mysterious force pushing down on us. Mass (inverse speed) is rotationally inward, meaning that gravity (speed) is radially outward--expansion.
This also explains the inverse-square law--it is NOT a property of attraction, but a property of the environment the "speed of gravity" is moving in. There are three inverse-square equations: charge (kqq/r2), magnetism (mϕϕ/r2) and gravity (Gmm/r2). The "fudge factors" (universal constants) adjust the dimensional relationships so units of force, a 1D vector, results. What these factor are, are the number of effective dimensions being distributed over the 3D, spatial environment.
The resulting motion is just the probability that the motion vectors of the two (or more) objects involved will be towards each other (radii). Picture a single radius vector, spinning randomly about inside of a sphere. What is the probability that it will happen to point in any specific direction? Easy... it's pointing at the surface area of the sphere, so "1" out of "4πr2" chances. And that's the inverse-square law, with 1/4π placed in the "Universal constant."