(1) space is always orthogonal to time
Even though correct, the statement can be confusing because people will think of time as an orthogonal, spatial axis, like X-Y on a graph. I prefer to think of space and time being "out of phase" by 90 degrees, like sine and cosine waves are (when one is at the min/max, the other is at zero).
In a 3D coordinate system, you can visualize it by the center of a spatial cube being a corner of a temporal cube. (Technically, it is a 4D system, since points and volumes are being dualized.)
to represent it we can use a complex number composed of two scalar parts (scalar time and scalar space; let time be real part and space the imaginary)
Originally that is what I thought, but since discovering how the "rotational operator" (imaginary number) was misprepresented by treating it as a vector, I have come to a different conclusion where the imaginary portion represents the "equivalent" space or time, or the yin aspect. Therefore, the complex quantity is (yang + yin) or (speed + energy) or (linear + angular).
When trying to express scalar motion in a coordinate system, the "real" part is the clock (scale factor), because you use homogeneous coordinates (x y z w) and it is all
linear velocity. Homogeneous coordinates are backwards from the normal vector system. Normally, the w would be the first entry as it is in a quaternion (and I do flip it around in my computer simulations).
(2) the ratio between space and time (the two parts) is the scalar motion
now we can couple two orthogonal motions in the same way we coupled space and time
I think the confusing bit here is that we are accustomed to a dimension being a single variable, not a ratio. Like yin-yang, you cannot separate space-time. In the RS, you are dealing with dimesions of
speed, not distance or duration, and our system of math requires us to use two, independent variables to express a single dimension of speed. You cannot "couple" space and time to get a ratio, as they are not independent aspects.
(3) the ratio between two scalar motions (crossratio) spawns the equivalent space (or equivalent time)
Equivalent space (or time) is just how Larson expresses the yin (angular) aspect of motion since he assumed everything was linear (which is why he had to create a "line" with a photon, in order to have something to rotate). RS2 integrated the yin aspect with imaginary numbers.
You have the right idea, though, with complex numbers. But consider:
Parallel: (1,i) (1,-i) = birotation, cosine wave function
Orthogonal: (1,i) (1,j) = quaternion (since i.j = k)
The cross-ratio is hidden in the RS by the concept of "displacements," which are offsets from unit speed. The cross-ratio would be (1:1)/(s:t)