It would probably look very much like it's material counterpart; atoms spherically distributed and interacting. One other thing to consider is that "magnitude" has no direction in either time or space, so all directions are equally probable. This results in concepts like Larson's Inter-regional ratio to account for the distribution of magnitude of motion. My gravitation plots do this to a degree; basically spheres with a density gradient, and the density indicates the probability level of a "collision".But we can infer them. Maybe we can even plot this inference for some kind of temporal observer and calculate how many temporal collisons/superpositions happen for a given E/B/G field intensity.
Horace wrote:
Anything interacting in time will have two attributes (defined in UOM): first, it will have a distribution geometry depending upon speed range (2-x planar, 3-x linear). Second, emission is viewed as quantized. This should hold true even with atomic fields.Even if these collisions are widely distributed in space, they should be observable as a phenomenon like the CBR. More importantly there should be geometry to it (e.g. the spatial distribution of these collisions shoud be different for cosmic electrons repelling in coordinate time at short temporal distances vs. large distances).
Horace wrote:
But that's the rub... "clock time" ISN'T an aspect of motion, it is a scaling factor to location. If I want to scale a measurement down by half, I divide the spatial coordinates by 2--but that ratio is not a speed. Like speed, it has a numerator and denominator, but the interpretation is different. From what I have been able to deduce from geometry, logic and math, is that "clock time" is a scale factor our consciousness applies to get uniform measure of spatial distances in all dimensions and orientations.I know that coordinate time is not the same as the clock time that we experience everyday, but time is time - it still is the same aspect of motion, regardless of reference system.
Time, as an aspect of motion, is just a magnitude which can be represented in a 3D temporal reference frame. Kind of a double entendre.
Horace wrote:
In a "projective" stratum (scalar), there are only magnitudes, so magnitudes cannot "collide" as there is no direction or position.Temporal collison/superposition exists depite the reference system they are depicted in (regardles of clock v.s coordinate time), don't they?.
Once you get the affine concept of "direction", then you can have interaction. As yet, there is no position, so an interaction is a change in magnitude.
Adding the dual conic of metric, so you can have dimensions and relations between axes, then you can get superposition since you now have location and hence position.
Then scaling all the measurements to Unity for an absolute frame of reference and measure gives you the Euclidean perspective.
Coordinate time/space exist at the lower 2 levels (metric and Euclidean), so that is where you would have to look to define a superposition.
Horace wrote:
The clock time "scale factor" can give the APPEARANCE of coincidence, but it may not actually be the case. Because magnitude has no direction in either space or time, the field effects can look like a superposition with an altered magnitude. Where to draw the line between the actual "interaction" and the illusion of observation is the tricky bit. (Working on it now, but it is a real mind-bender).How can motion collide in coordinate time yet stay separated in clock time - shouldn't compute, should it?