Discussion concerning the first major re-evaluation of Dewey B. Larson's Reciprocal System of theory, updated to include counterspace (Etheric spaces), projective geometry, and the non-local aspects of time/space.
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Can we make a gme like chess to show how this system working? How and where to put chesspiece? and how move.
There are a couple long term projects underway to build a visual interactive simulator. Unfortunately, it's not simple to create a fully representative visual "chess board" because there are some completely invisible chess pieces on a second completely invisible chess board. And both visible and invisible interact with each other.
Some of the rules for that game are in the "computer program" sections of this forum.
Since the RS is based on motion, not matter, it does not conform to the "actors on a stage" concept, as conventional theory does. Thinking in terms of speed is very different than thinking in terms of space, as there is no concept of "distance," so you cannot have a chess board--the "board" would be a contour map of speeds, much like you see on hiking maps of mountains.
Objects that interact would basically change the contours, raising or lowering the hills and valleys. The "zero elevation" would be unit speed. Higher altitude would be cosmic, lower altitude would be material (since the material sector is 1-x, slower than light).
Every dogma has its day...