I am currently using the 3D dimensional datum as the origin of dimensionality, which works quite well in my simulation study. It splits into a digital-analog system, 3D ⇒ 2D (magnetic) ⇒ 1D (electric) ⇒ 0D (location), discrete steps.That depends if the "progression of the natural reference system" is 1-dimensional or 3-dimensional. See this link. If the progression is assumed to be 1D then it begs the question "is the progression a sequence of positions along a line" ?
3D ⇒ 4D... ad infinitum, cannot be represented in quantum space, so it ends up being an infinitesimal series, giving the appearance of an analog waveform.
I have found that thinking in terms of slope, rather than coordinates, helps to overcome that difficulty. It's all deltas in the natural reference system, starting at the top with the cross-ratio (delta from reference speed to scalar speed).If "yes" then this is not thinking in terms of "speed only" but in terms of succession of positions in some kind of container.
You aren't kidding there! But in order to get points and positions, you have to create the "clock" to do the normalizations for Euclidean projection into the coordinate system. Once you get over the conceptual hurdle that things like "unit speed" and the "unit boundary" are just clock functions imposed on a varying scale, it becomes fairly easy to get the points and directions.It will be very hard to draw anything before the concepts of RS2 start yielding points and positions