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The Mandela effect

Posted: Thu Dec 08, 2016 2:19 am
by Sun
David's show, Cosmic Disclosure discussed the Mandela effect, and it recalled me a very weird memory about my Mother. There is a very clear memory of a significant incident in my mind about her, but she and my father do not remember it. I didn't think it much at that time, because i might be wrong.

I am always very confusing about the concept of time in RS when i read NBM the first time. In RS, space and time are reciprocally related aspects of motion which means time have volume. Motions are activities of consciousness. What we remember is a series of incidents sequentially located in a timeline and things are motions which compose the basic elements of incidents. However, time have volume, when we travel through time(progressing inward, 24 hours per day), different people can travel through different location of time simultaneously which means motions encountered by man varied by different people. It can be deduced that the sequence of incidents is individually dependent!

I am always confused by this deduction but it is more confusing in the Ra material:
Questioner: To make this a little more clear, if I were to daydream strongly about building a ship, would this occur in one of these other densities?

Ra: I am Ra. This would/would have/or shall occur.
I think the best explanation is that the reality is individually dependent. We are experiencing a lot more in the same time but only remember one timeline. Most of our memory are the same but still slightly different. Very interesting that Larson's concept actually tell us how to alter our reality by consciousness.
Any comment?

Re: The Mandela effect

Posted: Fri Dec 09, 2016 9:41 am
by bperet
See the discussion on the Antiquatis forum: The Mandela Effect

Bottom line: there is no alteration of "time lines" going on. The effect is nothing more than "popular memory" (many people repeating an error) overriding "real memory" (few people remembering the actual detail).

Several factors go into this ever-increasing problem, primary of which is the globalization of social networking, where truth gets down-voted in favor of "cool."

A strong, secondary factor is that people's memory is getting worse and worse, as a direct consequence of smartPhones--no point in remembering it, because you can just "Google it" at any time. Of course, those that run those applications are now deciding what is true and what is not.

My favorite Larson quote, "Complexity is entertaining, simplicity is not." The Mandela Effect is entertaining. Someone admitting that they got something wrong is not.

Re: The Mandela effect

Posted: Sun Dec 11, 2016 3:55 pm
by MWells
Several factors go into this ever-increasing problem, primary of which is the globalization of social networking, where truth gets down-voted in favor of "cool."
People tend to be impressed more by what makes them feel good or by what is easier to digest, regardless of truth. It is an increasing problem because notions are increasingly adopted - arising from and supported by superficial/convenient/attractive memes residing in the collective unconscious, rather than being developed from more grounded, individual discernment. The reality of "what should be" is supported largely by these unconscious memes (i.e. a tacit narrative). Seems analogous to a virus taking hold due to a clueless immune system.

Re: The Mandela effect

Posted: Fri Feb 03, 2017 10:06 am
by Sun
Bottom line: there is no alteration of "time lines" going on.
Happy to hear that. The show is just a show. It is more entertaining that New Zealand is in the East North east of Australia :D. The real question of physics is how Larson solves the Grandfather paradoxhttps://en.wikipedia.org/wiki/Grandfather_paradox. Time travel is normal in RS right?

Re: The Mandela effect

Posted: Fri Feb 03, 2017 11:00 am
by bperet
Sun wrote: Fri Feb 03, 2017 10:06 am Time travel is normal in RS right?
Larson did not support the concept of "travel through clock time" for one, simple reason: the progression of the natural reference system, which IS the speed of the "clock," is fixed at unity. If you change the rate of unity, then you no longer have unity, you have something else (which we identify as "matter" -- all the stuff opposing the progression).

But travel through the Universe of Time, as Doctor Who (Pat Troughton) put it, is an entirely different matter, because with 3D time, you have a coordinate system that is displaced from progression.

Time travel was discussed by daniel over on ConsciousHugs in some detail, years ago. The Grandfather Paradox only exists if time is viewed as a "1-dimensional arrow of time" (clock time), where you slide back-and-forth along the arrow.

In a 3D temporal frame that is progressing, you can never return to the same point in clock time, so even if you found a way to go back and meet your grandfather, he would not be the grandfather of your birth ancestry, so killing him would have no effect on you. Basically, in 3D time, that "arrow of time" is pointing elsewhere, not at you.

This gives rise to the New Age concept of parallel universes, where every possibility is played out and these effects are explained by jumping to alternate realities. This is not supported in the RS/RS2... what is perceived as a parallel universe, is just a different "path through the cosmic landscape" of a singular reality--a path followed by the soul, not the body.

Re: The Mandela effect

Posted: Sun Feb 05, 2017 1:56 pm
by duane
some of us are a little slow...
But travel through the Universe of Time, as Doctor Who (Pat Troughton) put it, is an entirely different matter, because with 3D time, you have a coordinate system that is displaced from progression.
so the space coordinate system and the time coordinate system ..coordinate
when you spin up a bunch of stuff, you also spin up a bunch of time
and there is no time in the natural progression

am I getting close?

Projective Geometry

Posted: Mon Feb 06, 2017 11:08 am
by bperet
duane wrote: Sun Feb 05, 2017 1:56 pm so the space coordinate system and the time coordinate system ..coordinate
when you spin up a bunch of stuff, you also spin up a bunch of time
and there is no time in the natural progression

am I getting close?
If you want to understand it, you need to understand some basics of projective geometry. Now if you look up Projective Geometry on the Wikipedia, you'll go, "I'll never understand this!!!" -- I know I didn't -- because it is treated as mathematical abstractions. But the useful concepts originate from the military--taking high-altitude photos of enemy bases and trying to reconstruct 3D models from those flat photographs at some undetermined distance. If you are looking at a 8x10 glossy of a new, enemy aircraft next to a hanger, take out your ruler and measure it, it might be 1/2 inch long--which you know isn't the actual size of the plane. So they had to learn how to scale things up from other objects in the photo that had known sizes, like the door on the hanger being 100 feet across. But due to perspective (the further something is, the smaller it appears), you had to constantly adjust for things by making various assumptions about the photo.

When you start with scalar motion, you have basically the same thing--objects, like atoms or stars, that you know are there but cannot determine the actual size, because we cannot put a tape measure on them. So you do the same thing, start making assumptions about how to get from what you see to an actual model.

To go from a ratio (motion) to a coordinate system, a bunch of assumptions need to be piled on to the ratio, which are called "geometry strata." There are basically 4: projective (what we call "scalar"), affine, metric and Euclidean (coordinate system). Our senses on work with the lowest layer, Euclidean, and that is probably why the study of projective geometry stopped there. All the other layers look like Picasso drew them.

My early models of the RS were based on matrices, and I had found this link quite useful:
http://www.cs.unc.edu/~marc/tutorial/node8.html
Summary of strata: http://www.cs.unc.edu/~marc/tutorial/node32.html

It shows how you have to develop a "transformation matrix" to take random locations and ratios, and get a recognizable image out of it. Most of the terms I use regarding projective geometry with RS2 come from this author (Marc Pollefeys, University of North Carolina - Chapel Hill, USA).

I recommend you browse through his projective geometry pages, even if you don't understand matrix algebra. The descriptions give you an idea of what the math is trying to do, so you can see the assumptions going in. Once you have that, you can see that the progression is right at the top of the projective pyramid of assumptions, and what we call the "clock" -- a ratio of distance(s) : duration (t) -- is what we measure everything from.

You can go back to Larson's "direction reversal" concept... if you have a direction reversal in space, you get a single location in space and a structure in time (a displacement). If you have a reversal in time, you get a location in time and a structure in space. Our senses and instruments measure how "locations in space" change with respect to the temporal structures connected to them--but in order to make sense of more than one location, we have to make sure the denominator is the same for all the ratios--so we scale space appropriately (10 space to 2 time is the same as 5 space to 1 time). Once all the denominators are the same (which is the metric to Euclidean assumption), we get something we can understand.
and there is no time in the natural progression
If by "time" you mean "clock time," then yes--since the progression IS the clock, the clock cannot change relative to itself.